The quests give nothing to the story and feel painfully tacked on in both mechanics (because it's always a 'talk to # of people') and story (because the poor writing is always similar to that example I just gave).Įverytime I see side quests it just feels like a terrible waste of time and pulls me out of the games atmosphere with its bad writing. ![]() There are so many mindless side quests like that. They both then metaphorically shrug their shoulders like it was no big deal and quest ends (what happened to being terrified? Why stalking for so long? Is no one going to question anything about this?). Yuma then points to a music teacher behind them, who pops out and days 'oh sorry, your said you liked me' then the teacher apologizes that it was a misunderstanding. You then tell the teacher that the music teacher is stalking her. ![]() You then talk to 4 students that are in the immediate area, with icons above them and takes like 45 seconds to round up the information of some mindless observations by the students. The horrible attempts at story telling really breaks the immersion.įor example on how bad a side quest is: you'll get a side quest from a teacher who claims to be getting stalked, everywhere she goes she sees a shadow following her, she's terrified and needs your help to find out who it is. ![]() Some of the writing is just laughably bad with the side quests that I wish they just didn't include the side quests if they wernt even going to try. The main plot and side quests just don't hold up with its writing for such a story heavy game. I'm a huge fan of danganrompa and bought this game full priced fully expecting some comparably good story.
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